4 Commits

Author SHA1 Message Date
96013554e0 added LoopState.RepeatAgain() function 2025-08-30 15:39:17 +02:00
6fc6cec502 added LoopState datatype for more precise control 2025-08-30 15:23:33 +02:00
95d2a1e1a4 fixed SetLoopFile 2025-08-30 14:42:14 +02:00
0a02d8ffc5 SetLoopSong and SetLoopPlaylist added 2025-08-30 14:37:15 +02:00
4 changed files with 103 additions and 11 deletions

74
loopstate.go Normal file
View File

@ -0,0 +1,74 @@
package mpvipc
import (
"fmt"
"reflect"
"strconv"
"strings"
)
// LoopState is an integer representing the amount of loops.
// Specially handled values are LoopInfinite, LoopForced and LoopInvalid.
// There is also the alias value LoopNo which is equal to 1
type LoopState int
const (
LoopInfinite LoopState = -2
LoopForced LoopState = -1
LoopInvalid LoopState = 0
LoopNo LoopState = 1
)
func Loop(amount int) LoopState {
if amount < int(LoopInfinite) {
amount = int(LoopInfinite)
} else if amount == 0 {
amount = int(LoopNo)
}
return LoopState(amount)
}
func ParseLoopState(value any) (LoopState, error) {
switch v := value.(type) {
case string:
switch strings.ToLower(v) {
case "no":
return LoopNo, nil
case "inf":
return LoopInfinite, nil
case "force":
return LoopForced, nil
}
case int:
return Loop(v), nil
case float64:
return Loop(int(v)), nil
case bool:
if v {
return LoopInfinite, nil
} else {
return LoopNo, nil
}
}
return LoopInvalid, fmt.Errorf("could not parse value as valid loop state: %#v (type: %#v)", value, reflect.TypeOf(value).Name())
}
func (s LoopState) String() string {
switch s {
case LoopInfinite:
return "inf"
case LoopNo:
return "no"
case LoopForced:
return "force"
default:
return strconv.Itoa(int(s))
}
}
// RepeatAgain returns true if the song will be repeated again after the end of the song is reached
func (s LoopState) RepeatAgain() bool {
return s == LoopInfinite || s == LoopForced || s > LoopNo
}

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@ -157,10 +157,20 @@ func GetPropertyList(socket string) ([]string, error) {
return GetProperty[[]string](socket, "property-list")
}
func GetLoopFile(socket string) (bool, error) {
return GetProperty[bool](socket, "loop-file")
func GetLoopFile(socket string) (LoopState, error) {
value, err := GetProperty[any](socket, "loop-file")
if err != nil {
return LoopInvalid, err
}
return ParseLoopState(value)
}
func GetLoopPlaylist(socket string) (bool, error) {
return GetProperty[bool](socket, "loop-playlist")
func GetLoopPlaylist(socket string) (LoopState, error) {
value, err := GetProperty[any](socket, "loop-playlist")
if err != nil {
return LoopInvalid, err
}
return ParseLoopState(value)
}

View File

@ -3,25 +3,33 @@ package mpvipc
import "time"
func SetFullscreen(socket string, fullscreen bool) error {
return SetProperty[bool](socket, "fullscreen", fullscreen)
return SetProperty(socket, "fullscreen", fullscreen)
}
func SetPause(socket string, pause bool) error {
return SetProperty[bool](socket, "pause", pause)
return SetProperty(socket, "pause", pause)
}
func SetTimePos(socket string, timePos time.Duration) error {
return SetProperty[float64](socket, "time-pos", float64(timePos)/float64(time.Second))
return SetProperty(socket, "time-pos", float64(timePos)/float64(time.Second))
}
func SetPercentPos(socket string, percentPos float64) error {
return SetProperty[float64](socket, "percent-pos", percentPos)
return SetProperty(socket, "percent-pos", percentPos)
}
func SetVolume(socket string, volume float64) error {
return SetProperty[float64](socket, "volume", volume)
return SetProperty(socket, "volume", volume)
}
func SetPlaylistPosition(socket string, index int) error {
return SetProperty(socket, "playlist-pos", index)
}
func SetLoopFile(socket string, loopFile LoopState) error {
return SetProperty(socket, "loop-file", loopFile.String())
}
func SetLoopPlaylist(socket string, loopPlaylist LoopState) error {
return SetProperty(socket, "loop-playlist", loopPlaylist.String())
}

View File

@ -47,7 +47,7 @@ func SendCommand[T any](socket string, cmd *Command) (*Response[T], error) {
}
func GetProperty[T any](socket string, propertyName string) (T, error) {
cmd := &Command{[]interface{}{"get_property", propertyName}}
cmd := &Command{[]any{"get_property", propertyName}}
resp, err := SendCommand[T](socket, cmd)
if err != nil {
return *new(T), err
@ -61,7 +61,7 @@ func GetProperty[T any](socket string, propertyName string) (T, error) {
}
func SetProperty[T any](socket string, propertyName string, propertyValue T) error {
cmd := &Command{[]interface{}{"set_property", propertyName, propertyValue}}
cmd := &Command{[]any{"set_property", propertyName, propertyValue}}
resp, err := SendCommand[T](socket, cmd)
if err != nil {
return err