added LoopState datatype for more precise control
This commit is contained in:
66
loopstate.go
Normal file
66
loopstate.go
Normal file
@ -0,0 +1,66 @@
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package mpvipc
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import (
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"fmt"
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"reflect"
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"strconv"
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"strings"
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)
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type LoopState int
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const (
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LoopInfinite LoopState = -2
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LoopForced LoopState = -1
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LoopInvalid LoopState = 0
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LoopNo LoopState = 1
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)
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func Loop(amount int) LoopState {
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if amount < int(LoopInfinite) {
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amount = int(LoopInfinite)
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} else if amount == 0 {
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amount = int(LoopNo)
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}
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return LoopState(amount)
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}
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func ParseLoopState(value any) (LoopState, error) {
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switch v := value.(type) {
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case string:
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switch strings.ToLower(v) {
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case "no":
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return LoopNo, nil
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case "inf":
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return LoopInfinite, nil
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case "force":
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return LoopForced, nil
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}
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case int:
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return Loop(v), nil
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case float64:
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return Loop(int(v)), nil
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case bool:
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if v {
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return LoopInfinite, nil
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} else {
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return LoopNo, nil
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}
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}
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return LoopInvalid, fmt.Errorf("could not parse value as valid loop state: %#v (type: %#v)", value, reflect.TypeOf(value).Name())
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}
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func (s LoopState) String() string {
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switch s {
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case LoopInfinite:
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return "inf"
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case LoopNo:
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return "no"
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case LoopForced:
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return "force"
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default:
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return strconv.Itoa(int(s))
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}
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}
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18
props_get.go
18
props_get.go
@ -157,10 +157,20 @@ func GetPropertyList(socket string) ([]string, error) {
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return GetProperty[[]string](socket, "property-list")
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}
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func GetLoopFile(socket string) (bool, error) {
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return GetProperty[bool](socket, "loop-file")
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func GetLoopFile(socket string) (LoopState, error) {
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value, err := GetProperty[any](socket, "loop-file")
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if err != nil {
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return LoopInvalid, err
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}
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return ParseLoopState(value)
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}
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func GetLoopPlaylist(socket string) (bool, error) {
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return GetProperty[bool](socket, "loop-playlist")
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func GetLoopPlaylist(socket string) (LoopState, error) {
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value, err := GetProperty[any](socket, "loop-playlist")
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if err != nil {
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return LoopInvalid, err
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}
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return ParseLoopState(value)
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}
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@ -26,10 +26,10 @@ func SetPlaylistPosition(socket string, index int) error {
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return SetProperty(socket, "playlist-pos", index)
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}
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func SetLoopFile(socket string, loopFile bool) error {
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return SetProperty(socket, "loop-file", loopFile)
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func SetLoopFile(socket string, loopFile LoopState) error {
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return SetProperty(socket, "loop-file", loopFile.String())
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}
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func SetLoopPlaylist(socket string, loopPlaylist bool) error {
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return SetProperty(socket, "loop-playlist", loopPlaylist)
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func SetLoopPlaylist(socket string, loopPlaylist LoopState) error {
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return SetProperty(socket, "loop-playlist", loopPlaylist.String())
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}
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@ -47,7 +47,7 @@ func SendCommand[T any](socket string, cmd *Command) (*Response[T], error) {
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}
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func GetProperty[T any](socket string, propertyName string) (T, error) {
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cmd := &Command{[]interface{}{"get_property", propertyName}}
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cmd := &Command{[]any{"get_property", propertyName}}
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resp, err := SendCommand[T](socket, cmd)
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if err != nil {
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return *new(T), err
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@ -61,7 +61,7 @@ func GetProperty[T any](socket string, propertyName string) (T, error) {
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}
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func SetProperty[T any](socket string, propertyName string, propertyValue T) error {
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cmd := &Command{[]interface{}{"set_property", propertyName, propertyValue}}
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cmd := &Command{[]any{"set_property", propertyName, propertyValue}}
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resp, err := SendCommand[T](socket, cmd)
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if err != nil {
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return err
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